First game to use the Luminous Studio Engine

- Who
- Final Fantasy XV
- What
- First
- Where
- Not Applicable
- When
- 2016
Purpose-designed for developing games for high-end PCs and eighth-generation consoles, and particularly the forthcoming Final Fantasy XV, the Luminous Studio engine has been built by designers as Square Enix as a proprietary game engine that the company plans to use exclusively for its own releases and those of its subsidiaries.
The engine’s abilities were first showcased to the public at E3 2012 with the Agni's Philosophy technical demo. A further demo – Final Fantasy XV Episode Duscae – was released in March 2015, and was the first to be playable.
This is the first playable demo to use the Luminous Studio Engine.
According to staff at Square Enix, the final game will be produced using V2.0 of the Luminous Studio Engine. They also estimate 5,000,000 polygons per frame, around five times the polygon count of Final Fantasy games on seventh-generation consoles.
The engine is designed to give the game HD resolution graphics at 1920 x 1080 pixels (1080p), with a 30fps frame rate.