First videogame to use the Naughty Dog Engine

- Who
- Naughty Dog Engine
- What
- First
- Where
- Unknown
- When
- 19 November 2007
According to Straley: "We were creating a new IP, with a new engine, with a lot of weird expectations. Nobody had a dev kit soon enough, and as we all know, trying to figure out how to programme for a whole new piece of hardware was really difficult.
We learned our lesson in saying, as we move into development into next-gen, we want to take our current engine, port it immediately over as is and say, 'Okay, we have a great AI system, we have a good rendering system'.
We have all these things that already work. Only when we hit a wall will we say, 'When do we need to change something? When do we need to scale it? When does the gameplay, when does the story, when does the world that we need to create - when does this engine hit the wall? Right, now we need to change this part of the engine.'
Hindsight's 20-20, and it sounds obvious to say it, but it's one of those things that you learn in development. We've gained something from this experience, and now we want to apply it moving into next gen."